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Game info · troubleshooting

Terrible Lizards Crash Fixes & Patch Notes

Launch-week problems in Terrible Lizards and what actually helps — only official fixes and workarounds, plus clearly labelled community tips.

Verified Applies to v1.0.9 (PC) 7 sources

Most launch-week progress blockers in Terrible Lizards — buttons locking after Stella's calls, a stuck title screen, slide deaths, a broken fuse panel and levels that wouldn't load — were fixed in patch 1.0.9 (Oct 30, 2026) Dev. For crashes on GPUs with 4 GB VRAM or less, the developers suggest the 'Terrible' lighting setting or the DX11 launch option Dev.

Do these first

  1. Update. Make sure Steam / Xbox app / PS5 has installed 1.0.9 or later.
  2. Check you meet the minimum (GTX 1050 2 GB / RX 560, 6 GB RAM, 25 GB) — see requirements Official.
  3. Update GPU drivers and verify game files (Steam: Properties → Installed Files → Verify).
  4. Lower the graphics preset (low/medium/high/epic/Steam Deck) Dev.

Fatal error / UE5 crash

“Fatal error”, “random crashes” and an Unreal Engine 5 error on boot are the most common Steam threads at launch Community. WDR has not posted a specific fix yet beyond 1.0.9 and asks for reports on Discord Dev. Things that help with UE5 games generally:

  • Use the DX11 launch option (below) if the crash happens on startup or with DX12.
  • Turn off overlays and frame-generation tools while testing.
  • Delete the shader cache if crashes started after a driver update.

Generic UE5 steps — not official for this game.

Low-VRAM crashes

WDR saw crashes “especially on graphics cards with 4 GB or less of VRAM” in the demo Dev. Their two options:

  • 'Terrible' lighting in the graphics settings — a cheaper lighting mode (and spookier).
  • DX11 launch option: in Steam, right-click the game → Properties → General → Launch Options, and enter -dx11. Remove it again if it doesn't help.

Levels not loading

Patch 1.0.9 “fixed several issues where levels may not load/unload properly” Dev. Steam threads such as “Levels Not Loading” and “Weird loading Error Act 2” were posted before and around the patch Community. If it still happens: reload the last checkpoint from the main menu, then verify files. A Game Pass PC player reported a Level 2 progression glitch — report it with your platform so WDR can reproduce it.

Soft-locks & stuck progress

SymptomStatus
Can't press buttons after a Stella callFixed in 1.0.9
Title screen stays on top during playFixed in 1.0.9
Fourth fuse won't take (second Allo hunt)Fixed in 1.0.9
Blocked after boulders fall (second Bronto hunt)Fixed in 1.0.9
Can't sprint on controllerFixed in 1.0.9
Stuffed-animal achievement not unlockingReported, not in patch notes Community

After updating, load your last checkpoint rather than continuing a broken session — fixes may not apply to a state that is already stuck.

Stutter & blurry image

Threads about frame drops, a “camera spring effect”, blurry visuals and DLSS frame generation appeared in launch week Community. VSync is on by default and can be turned off in the graphics menu Dev. Try a lower preset before turning upscaling on; if the image looks soft, check the upscaler's quality mode and the resolution scale.

Reporting a bug

WDR prefers bug reports on its Discord (#bug-reporting) and also watches the Steam forums Dev. Include platform, version number (shown on the main screen since demo 0.9.44), what you were doing and a save/clip if you can.

Patch notes

1.0.9 — October 30, 2026 Dev

  • Title screen could “stick” and persist into gameplay, soft-locking progression
  • Some calls with Stella could lock buttons and break progression
  • Players could die immediately when entering a slide
  • Controllers could get locked out of sprinting
  • Invisible collider after boulders fall in the second Bronto hunt
  • Players could move while sliding during a cutscene and fly off a cliff
  • Not all four fuses worked in the second Allo hunt
  • Several cases of levels not loading/unloading properly

1.0 — October 29, 2026 Dev

Launch on Steam, Xbox Series X|S (Game Pass) and PS5.

Demo updates (Sep–Oct 2026)

  • 0.9.76 (Oct 20): ladders, mantling into walls, theater-stairs stuck spot, VHS crash in the security office, fuse UI, respawn at death spot Dev.
  • 0.9.51 (Oct 1): 'Terrible' lighting, Hints accessibility option, crash and controller fixes Dev.
  • 0.9.45 (Sep 26): graphics presets incl. Steam Deck, VSync option, projector-window fall fix Dev.

Sources

  1. Dev Patch Version 1.0.9 — WDR Studios, Oct 30, 2026
  2. Dev New Demo Version Available – v0.9.51 — WDR Studios, Oct 1, 2026
  3. Dev New Demo Version Available – v0.9.45 — WDR Studios, Sep 26, 2026
  4. Dev New Demo Version Available – v0.9.76 — WDR Studios, Oct 20, 2026
  5. Dev Terrible Lizards is available now! — WDR Studios, Oct 29, 2026
  6. Community Steam Community discussions — Steam Community, Oct 31, 2026
  7. Official Terrible Lizards on Steam — Valve / WDR Studios, Oct 31, 2026

Official store / publisher Dev WDR Studios posts Press reviews Community player guides, not confirmed by the developer